Chapter 9

Chapter 9: Finalists


He had seen her photo.

He was not going to admit this to Connor — not because Connor would use it against him, but because admitting it would have required also admitting that he'd looked her up eighteen months ago in a moment of weak self-honesty and found her website, her developer bio, the photograph on the Still Water Games about page. Dark hair loose around her face. The look she had in it — direct, slightly contained, a hint of something dry around the eyes.

He'd looked at the photo for approximately twelve seconds, closed the browser, and gone back to work.

He had not looked again. He was not going to tell Connor about the twelve seconds.

But he had known, more or less, what to expect.

He had not, it turned out, been prepared at all.

He saw her across the auditorium and the five years compressed to almost nothing — not gone, not irrelevant, but collapsed into a single fact that his body registered before his brain finished processing it. The specific quality of her stillness when she wasn't moving. The way she was standing with the moderator — attentive, present, with the contained manner he'd clocked that first night across a restaurant, the person who had alert attention for the things she'd decided were worth it and polite distance for everything else.

She turned.

The look lasted two seconds. Maybe three. He couldn't have said what he looked like from her side. He was aware that his expression was probably doing something, and he was aware that he had extremely limited control over what it was doing, which was not a sensation he was used to.

Then she turned back.

He crossed to the stage. He shook hands with the moderator. He sat in the chair to the left of the setup — she was at the one on the right — and he opened his water bottle and he looked at the back wall of the auditorium, which was empty rows of seats filling gradually with a convention audience, and he did not look at her.

He was extremely aware of where she was.

"Jamie Calloway," she said.

He looked at her.

She was looking at him with the composed, level quality of a person who had prepared for this and was executing on the preparation. There was something underneath it — he was good at reading people, and the thing underneath was not nothing — but the surface was very smooth.

"Nisha Kapoor," he said.

"Still Water Games."

"Bright Fault. I know." He paused. "I've been following your work."

Something moved in her expression — small, quickly managed. "Likewise," she said.

Neither of them said anything for a moment.

"I didn't—" he started.

"They're going to start in about three minutes," she said, not unkindly. Not harshly. With the precision of someone who had drawn a line in the right place. "We should probably save it for the panel."

"Right," he said. "Yes. The panel."

She turned back to her water.

Jamie looked at the audience settling in their seats and thought: three minutes. Okay. And thought: five years. And thought: she is extremely composed and I am extremely not, and I need to fix that before the microphone comes on.

He fixed it. He was a professional. He had done keynotes and panels and interviews and had been nervous before all of them and had conducted all of them as though he weren't. This was the same. This was not the same at all, but he was going to perform it as though it was.


The panel ran thirty-two minutes.

The moderator was good — someone who'd played both games, who asked questions with the specificity of a person who had done the work rather than skimmed the summaries. She asked Nisha about the parallel-timeline mechanic in Signal and the design challenge of making a player emotionally invested in a version of themselves they'd never played as. She asked Jamie about the tidal system in Undertow and whether the mechanics of waiting — of coming back to the same place — were intentional as a metaphor or arrived as a structural choice that turned out to have one.

He answered the tidal question with the honest answer, which was: both. He'd built the mechanic and the metaphor arrived inside it, which was how he knew it was right.

Nisha was, he thought, extraordinary on stage.

He had expected this and was still unprepared for it. She talked about design the way she talked about everything — precisely, without unnecessary warmth but with the kind of depth that made you understand immediately that she meant it. The moderator asked her what Signal was about, under the mechanics, and she thought about it for three seconds and said: "It's about the messages that don't get through. And whether the fact that they don't get through changes what it meant to send them."

He felt the sentence land somewhere in him.

He thought about the text he'd sent at five forty-three: Still here. Twenty minutes before I have to go.

He thought about the message he'd sent from his phone on the way to the airport: I hope I see you again.

He thought about whether she'd ever received them.

The moderator asked whether both developers had played each other's games. Nisha said yes to Undertow, which he registered. He said yes to Signal, which he watched her register. He'd played it six months ago, on a Sunday, and had sat with it afterward in the way he'd sat with Watershed five years before.

"What did you think of Signal?" the moderator asked him.

He considered his answer. He felt Nisha's attention on him — not looking at him directly, but angled, the way you listened with your whole body when something mattered.

"I thought it was about something true," he said. "There's a mechanic in the second act where you receive a message from the other timeline but it's missing a character — the sequence doesn't resolve. And you have to figure out whether it's a mistake in the code or whether it's the point. Whether the incompleteness is the message." He paused. "I thought that was — I thought that was the game, right there. The whole thing was in that moment."

The audience was quiet.

He glanced at Nisha. She was looking at the back of the auditorium with a very steady expression.

"Nisha?" the moderator said.

Nisha was quiet for a moment. Then: "He got it right," she said. "That's the game."


After the panel, there was the thing that happened after panels, which was: a cluster of people at the stage front with questions, the moderator collecting her notes, the ambient noise of a convention filling the auditorium again.

Nisha was talking to someone from a publication — Jamie could see her from across the stage, fielding the conversation with the composed attention she'd had all panel. He was fielding his own cluster. A developer from Calgary who had questions about Undertow's engine. A student from Ryerson who wanted to talk about narrative design in games with grief as a theme. He talked to them. He was present. He was good at this.

He watched Nisha finish her conversation and move toward the exit with the directness of someone who had a destination.

"Nisha," he said.

He didn't plan it. His mouth said it and the rest of him followed.

She stopped. She turned. She looked at him with the level, composed expression and he thought: she's going to be professional about this. She's going to say something very sensible and walk away.

"I owe you an explanation," he said.

The composed expression held for a moment. Then something in it shifted, very slightly — not the managed surface, but underneath it.

"You don't owe me anything," she said. "It was five years ago."

"I know. I still—" He stopped. People were moving around them, the natural post-panel flow of the convention. Not the moment for this. Not with an audience. "Can we—"

"Not now," she said. It wasn't cold. It was — careful. The specific careful of someone who was aware that they were not as composed as they were performing being. "We're both here all week. There's—" She made a small gesture at the convention hall, the four days remaining, the unavoidable proximity of two finalists. "There's time."

"Okay," he said.

"Wednesday," she said. "After the awards ceremony setup. There's a — Priya said there's a bar in the hotel."

"Okay."

"One conversation," she said. "We're adults. We can have a conversation."

"Yes," he said.

She looked at him for one more moment. He thought again about the auditorium, the two seconds across the room, the thing that had moved across her face that she was working so hard to manage.

"The message mechanic," he said. "In Signal. The one from the second act. Did you build it first, or did you know what you were building before you built it?"

She looked at him. He watched her understand that he was asking the real question. "I built it," she said. "And then I understood it."

"Right," he said.

"Wednesday," she said.

She walked away.

He stood where he was and watched her go, and Connor materialised beside him from wherever he'd been sitting in the audience with the uncanny timing he'd been developing for fifteen years.

"She's not fine," Connor said quietly.

"No," Jamie said.

"Neither are you."

"Connor."

"I'm just — observationally—"

"Wednesday," Jamie said. "There's going to be a conversation on Wednesday."

"Good," Connor said, in the tone of a man who had been waiting for this for five years and found the timeline reasonable under the circumstances.